Remote Rendering pricing Preview
Render high-quality, interactive 3D content, and stream it to your devices in real time
Azure Remote Rendering brings your highest quality 3D content and interactive experiences to edge devices, such as HoloLens 2. This service uses the computing power of Azure to render even the most complex models in the cloud and streams them in real time to your devices, so users can interact with 3D content in amazing detail.
US government entities are eligible to purchase Azure Government services from a licensing solution provider with no upfront financial commitment, or directly through a pay-as-you-go online subscription.
Important—The price in R$ is merely a reference; this is an international transaction and the final price is subject to exchange rates and the inclusion of IOF taxes. An eNF will not be issued.
Azure Germany is available to customers and partners who have already purchased this, doing business in the European Union (EU), the European Free Trade Association (EFTA), and in the United Kingdom (UK). It provides data residency in Germany with additional levels of control and data protection. You can also sign up for a free Azure trial.
The prices below represent a significant preview discount
|Standard Remote Rendering||$-/hour||Standard Remote Rendering provides at least 8 teraflops of graphics computing power and can render scenes up to a maximum of 20 million polygons.|
|Premium Remote Rendering||$-/hour||For larger scenes, Premium Remote Rendering offers at least 42 teraflops of graphics computing power and can render scenes up to hundreds of millions of polygons or more.|
100 transactions free per month
|Asset Conversion is required once for each 3D model you want to render. This process converts your source FBX or GLTF file into a format that is optimized for remote rendering.|
With Azure Remote Rendering, you create a session to make a rendering server available for your needs. You are charged for rendering from the time the server is made available until you release it. Fractional hours of rendering are charged at a fractional rate. You are also charged for asset conversion at a standard rate for each asset that you convert. This only needs to be done once per asset, and not each time you render it.
When your application connects to Azure Remote Rendering, it chooses which server to use. As an application developer, you can choose to hard code your server preference, provide the choice to your end-user, or create custom logic to dynamically pick a server based on your needs (e.g., based on the size of your 3D model).
The maximum number of polygons you can render depends on your content. It can be affected by the size of the polygons in your models, your textures and materials, and other effects in the scene like transparency. Standard Remote Rendering has a maximum scene size of 20 million polygons. Premium Remote Rendering does not enforce a hard maximum, but performance may be degraded if your content exceeds the rendering capabilities of the service.
Azure Remote Rendering accepts 3D models in FBX and GLTF format, but those models need to be converted to the service’s run-time “ArrAsset” format before they can be rendered with Azure Remote Rendering.
When you pick Standard or Premium Remote Rendering, one or more graphics processing units (GPU’s) will be used to render your content. The teraflop numbers quoted above represent the minimum combined single-precision teraflops of all GPU’s that will be allocated to render your content. The specific hardware used for rendering may vary based on availability but will meet or exceed the defined minimum performance characteristics.
Each device connects to its own instance of Azure Remote Rendering and incurs a separate charge.
Estimate your monthly costs for Azure services
Review Azure pricing frequently asked questions
Learn more about Remote Rendering
Review technical tutorials, videos, and more resources