Build global gaming experiences on a reliable, best-in-class cloud

Build, scale, and operate your game on the global, secure, and reliable Azure cloud—built by a game developer, for game developers. Quickly scale up and down when your needs change, only pay for the resources you use, and let Microsoft manage infrastructure.

RARE 出品的《盗贼之海》
Pearl Abyss
Wizards of the Coast
343 Industries

Trust your cloud

Get security from the ground up with cyber security experts actively monitoring to protect your player and game data. Ensure compliance and enable agility with free governance tools and services. Take advantage of high availability, disaster recovery, and backup on Azure’s global network without having to worry about infrastructure.

Customize the way you innovate

Because Microsoft is committed to open source and supporting all languages and frameworks equally in Azure, you can build and deploy your game on any platform or device. Tap into nearly unlimited resources to tackle your most demanding high-performance computing (HPC) or AI challenges.

Scale as you grow

Azure has more global regions than any other cloud provider. This scale brings your games closer to your players and reduces latency for fast and responsive gaming. Built-in autoscale features of compute resources help your game perform its best when player demand changes.



通过自定义服务器基础结构、数据库解决方案、分析和人工智能的可连接组件,在游戏环境中实施完全控制和创新性许可证 - 一切均在云中实现。

借助 Azure PlayFab 更快地进行开发


使用 Azure 打造游戏的各个方面


  • Make the move from infrastructure to platform as a service (PaaS). AKS is best for studios with development and DevOps resources looking for a solution that is optimized to fully orchestrate microservices.

  • Get the flexibility to host any variety of PaaS solutions or other container-based solutions without the need for a DevOps team. Let Azure manage hosting for you.

  • Lay the foundation for a successful asynchronous multiplayer experience with a persistent database that saves the game state and pushes notifications to let players know it’s their turn.

  • As you develop with Visual Studio, improve your game by piping gameplay data from a small sample of players into game engines like Unreal Engine and Unity.

  • Open your game up to players with vision impairments through services that allow them to hear written messages and notifications.

Rainbow Six Siege uses Azure Autoscale to keep up with spikes in demand across the globe, ensuring they can give players the performance they need without worrying about provisioning servers.



Next Games handled over one million game downloads and 31 million gameplay minutes over the weekend of the release of The Walking Dead: No Man’s Land using Azure Cosmos DB as a core component of the game.


Next Games

Game Insight used Azure Premium Storage to get an extreme performance boost and shift from five database servers to two for the game 2020: My Country.

Game Insight

Tencent Games transforms the traditional front end of PC games into back-end microservices using Azure Service Fabric to help reduce the complexity when building new games, avoid repeated development workloads from dependencies, and update new features within game apps independently.



Hitman uses numerous Azure services—such as Azure App Service, Azure SQL Database, Azure Service Fabric, and Azure Stream Analytics—to collect and analyze telemetry data from live gameplay, support game logic and player sessions, and more.


Io Interactive

通过 Microsoft Game Stack 实现更多目标

No matter your team’s size, move your game to the next stage with a full technology stack of the best in Microsoft game development resources—so you can reach millions by distributing and monetizing your game. Build, deploy, and scale across platforms with Game Stack essential services, including Azure plus services like Visual Studio, PlayFab, DirectX, Havok, and Xbox Live. Create bold, immersive experiences that attract and engage players. Level up your game stack with Microsoft.

在 Azure 上构建或运行游戏时,可获得 $200 额度,用于在 30 天内探索各种服务。

以下是一些使用 $200 额度可以做的事情:

在两个 vCore MySQL 常规用途数据库中存储多达 100 GB 的游戏数据,并且备份保留天数为七天。

按需缩放游戏,以运行 2000 万个事件驱动的无服务器游戏函数,只需不到 5 秒的时间就能在 128 MB 或更小的内存中执行这些函数。

通过常规大型文件传送(如地图包、可下载内容和游戏更新)将 250 GB 数据传输到 Microsoft 五个主要内容分发网络区域中的每一个区域。

向玩家群发送消息,向 1000 万个活动设备发送 1100 万个推送通知。

Build and run your game on Azure