Build global gaming experiences here

Create and run your game with a global, secure cloud and game-specific services – for studios of all sizes and budgets.

MINECRAFT BY MOJANG
Mojang
Rare
Pearl Abyss
Wizards of the Coast
Tencent
343 Industries

Scale as your game grows

Dynamically scale your game experiences to over 50 global regions – more than any other cloud service provider – on demand. Deliver your game to consoles, PCs, mobile devices and the web. Powering games such as Minecraft, Halo and Sea of Thieves, Azure enables built-in virtual networking and load balancing. Plus, automatically sync between cloud and on-premises systems.

Unmatched security and reliability

Preserve the latency and integrity of your most demanding gaming workloads with the cloud that handles billions of game events each day. Protect your game from DDOS attacks with a self-healing platform that provides backups, rollbacks and failovers – bolstered by a 99.99 per cent availability SLA.

Speed game development and amplify player engagement

Build and operate games with a single platform. Azure PlayFab gives you everything you need – managed game services, data analytics and LiveOps tools – to launch faster, extend your game’s lifecycle and reduce your costs.

Choose your development path

Build from the ground up

Exercise full control and creative licence over your game environment with connectable components for custom server infrastructure, database solutions, analytics and artificial intelligence – all in the cloud.

Develop faster with Azure PlayFab

Use game-specific managed services to operate servers with less effort and fewer resources, maximise player engagement, keep code and content fresh, find more monetisation opportunities and extend your game’s lifespan.

Handcraft every aspect of your game with Azure

Get detailed visual guides to integrating the back end components for scaling and customsing game experiences and infrastructure.

  • For studios with development and dev ops resources looking for a solution optimised to fully orchestrate microservices. Make the move from infrastructure to platform as a service.

  • For studios that need the flexibility of hosting any variety of platform as a service solutions or other container-based solutions without the need for a DevOps team. Let Azure manage it for you.

  • Lay the foundation for a successful asynchronous multi-player experience with a persistent database that saves the game state and push notifications to let players know it’s their turn.

  • Improve your game as you develop with Visual Studio by piping gameplay data from a small sample of players into game engines such as Unreal Engine and Unity.

  • Open your game up to vision-impaired players with services that allow them to hear written messages and notifications.

Worldwide, studios big and small run on Azure

Rainbow Six Siege uses Azure to deliver immersive multi-player games globally.

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Ubisoft

Next Games handled over 1 million game downloads and 31 million gameplay minutes during the opening weekend by implementing their backend services on Azure.

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Next Games

Game Insight shipped a hit game built on open-source software and reduced their physical infrastructure by half.

Game Insight

Tencent Games transforms the traditional frontend of PC games into backend microservices using Service Fabric.

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Tencent

lO-Interactive delivers Hitman as an episodic series and analyses player behaviour in real time with Azure.

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Io Interactive

Achieve more with Microsoft Game Stack

Move your game to the next stage – no matter your team’s size – with a full technology stack that brings together the best of Microsoft game development resources. Game Stack includes Azure plus services such as Visual Studio, PlayFab, DirectX, Havok and Xbox. Host your game in the cloud, analyse and optimise live titles, reach the most passionate and engaged gamers on the planet – all with Game Stack.

Get $200 credit to explore services for 30 days when you build or run your game on Azure.

Here’s an idea of what you can do with your $200 credit:

Store up to 100 GB of game data in a two-vCore MySQL general purpose database with seven days of backup retention.

Scale your game on demand to run 20 million event-driven serverless game functions that take less than five seconds to execute on 128 MB of memory or less.

Transfer 250 GB in general large file delivery such as map packs, downloadable content, and game updates to each of the five main Microsoft content delivery network regions.

Message your player base, sending 11 million push notifications to 10 million active devices.

Start building and running your game for free