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Azure

Remote Rendering pricing

Render high-quality, interactive 3D content with real-time streaming

Azure Remote Rendering brings your highest quality 3D content and interactive experiences to edge devices, such as HoloLens 2. This service uses the computing power of Azure to render even the most complex models in the cloud and streams them in real time to your devices, so users can interact with 3D content in amazing detail.

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Prices are estimates only and are not intended as actual price quotes. Actual pricing may vary depending on the type of agreement entered with Microsoft, date of purchase, and the currency exchange rate. Prices are calculated based on US dollars and converted using London closing spot rates that are captured in the two business days prior to the last business day of the previous month end. If the two business days prior to the end of the month autumn on a bank holiday in major markets, the rate setting day is generally the day immediately preceding the two business days. This rate applies to all transactions during the forthcoming month. Sign in to the Azure pricing calculator to see pricing based on your current programme/offer with Microsoft. Contact an Azure sales specialist for more information on pricing or to request a price quote. See frequently asked questions about Azure pricing.

Operation Price Details
Standard Remote Rendering $-/hour Standard Remote Rendering provides at least 8 teraflops of graphics computing power and can render scenes up to a maximum of 20 million polygons.
Premium Remote Rendering $-/hour For larger scenes, Premium Remote Rendering offers at least 42 teraflops of graphics computing power and can render scenes up to hundreds of millions of polygons or more.
Asset Conversion 100 transactions free per month
$-/asset
Asset Conversion is required once for each 3D model you want to render. This process converts your source FBX or GLTF file into a format that is optimised for remote rendering.

You are charged for Azure Remote Rendering when you allocate a rendering server for use by creating a session. You are charged for the time you keep it allocated. Fractional hours are billed at a fractional rate.

Teraflop numbers are based on the GPU manufacturer’s reported performance.

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Additional resources

Remote Rendering

Learn more about Remote Rendering features and capabilities.

Pricing calculator

Estimate your expected monthly costs for using any combination of Azure products.

SLA

Review the Service Level Agreement for Remote Rendering.

Documentation

Review technical tutorials, videos, and more Remote Rendering resources.

  • With Azure Remote Rendering, you create a session to make a rendering server available for your needs. You are charged for rendering from the time the server is made available until you release it. Fractional hours of rendering are charged at a fractional rate. You are also charged for asset conversion at a standard rate for each asset that you convert. This only needs to be done once per asset, and not each time you render it.
  • When your application connects to Azure Remote Rendering, it chooses which server to use. As an application developer, you can choose to hard code your server preference, provide the choice to your end-user, or create customised logic to dynamically pick a server based on your needs (e.g., based on the size of your 3D model).
  • The maximum number of polygons you can render depends on your content. It can be affected by the size of the polygons in your models, your textures and materials, and other effects in the scene like transparency. Standard Remote Rendering has a maximum scene size of 20 million polygons. Premium Remote Rendering does not enforce a hard maximum, but performance may be degraded if your content exceeds the rendering capabilities of the service.
  • Azure Remote Rendering accepts 3D models in FBX and GLTF format, but those models need to be converted to the service’s run-time “ArrAsset” format before they can be rendered with Azure Remote Rendering.
  • When you pick Standard or Premium Remote Rendering, one or more graphics processing units (GPU’s) will be used to render your content. The teraflop numbers quoted above represent the minimum combined single-precision teraflops of all GPU’s that will be allocated to render your content. The specific hardware used for rendering may vary based on availability but will meet or exceed the defined minimum performance characteristics.
  • Each device connects to its own instance of Azure Remote Rendering and incurs a separate charge.

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