Remote Rendering pricing

Render high-quality, interactive 3D content, and stream it to your devices in real time

Azure Remote Rendering brings your highest quality 3D content and interactive experiences to edge devices, such as HoloLens 2. This service uses the computing power of Azure to render even the most complex models in the cloud and streams them in real time to your devices, so users can interact with 3D content in amazing detail.

Pricing details

The prices below represent a significant preview discount

Operation Price Details
Standard Remote Rendering $-/hour Standard Remote Rendering provides at least 8 teraflops of graphics computing power and can render scenes up to a maximum of 20 million polygons.
Premium Remote Rendering $-/hour For larger scenes, Premium Remote Rendering offers at least 42 teraflops of graphics computing power and can render scenes up to hundreds of millions of polygons or more.
Asset Conversion 100 transactions for free per month
$-/asset
Asset Conversion is required for each 3D model that you want to render. This process converts your source FBX or GLTF file into a format that is optimised for remote rendering.

You are charged for Azure Remote Rendering when you allocate a rendering server for use by creating a session. You are charged for the time you keep it allocated. Fractional hours are billed at a fractional rate.

Teraflop numbers are based on the GPU manufacturer’s reported performance.

The preview prices reflect a significant discount. GA pricing will be announced at a later date. You will be notified of pricing changes 30 days in advance.

FAQs

  • With Azure Remote Rendering, you create a session to make a rendering server available for your needs. You are charged for rendering from the time the server is made available until you release it. Fractional hours of rendering are charged at a fractional rate. You are also charged for asset conversion at a standard rate for each asset that you convert. This only needs to be done once per asset, and not each time you render it.
  • When your application connects to Azure Remote Rendering, it chooses which server to use. As an application developer, you can choose to hard code your server preference, provide the choice to your end-user or create custom logic to dynamically pick a server based on your needs (e.g., based on the size of your 3D model).
  • The maximum number of polygons you can render depends on your content. It can be affected by the size of the polygons in your models, your textures and materials, and other effects in the scene such as transparency. Standard Remote Rendering has a maximum scene size of 20 million polygons. Premium Remote Rendering does not enforce a hard maximum, but performance may be degraded if your content exceeds the rendering capabilities of the service.
  • Azure Remote Rendering accepts 3D models in FBX and GLTF format, but those models need to be converted to the service’s run-time “ArrAsset” format before they can be rendered with Azure Remote Rendering.
  • When you pick Standard or Premium Remote Rendering, one or more graphics processing units (GPUs) will be used to render your content. The teraflop numbers quoted above represent the minimum combined single-precision teraflops of all GPUs that will be allocated to render your content. The specific hardware used for rendering may vary based on availability, but will meet or exceed the defined minimum performance characteristics.
  • Each device connects to its own instance of Azure Remote Rendering and incurs a separate charge.

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