Questions? Feedback? powered by Olark live chat software
Hoppa över navigering

Denna video är inte tillgänglig i Svenska. Denna video är inte tillgänglig i English (US).

The Walking Dead: No Man's Land game built on DocumentDB

Next Games, is a fast growing gaming company based in Helsinki, Finland. On October 7, 2015, AMC and Next Games released The Walking Dead: No Man's Land, the official mobile game based on AMC's record-breaking TV series, for iOS. Within a week, the game quickly skyrocketed to the #1 spot on Apple's Top Free App chart. To handle the massive scale and performance requirements for their highly anticipated game (over 1,000,000 downloads and 31M minutes played on opening weekend alone), the Next Games development team chose to implement their backend services on Azure. For their persistence layer, which needed to ingest massive volumes of game profile and state metadata while serving low latency queries (under 10 ms), they selected Azure DocumentDB, the fully managed NoSQL JSON database. In this video, you'll learn how using DocumentDB enabled Next Games to make their development cycles faster and create an engaging player versus player experience within the game. They created a high quality, engaging game with stunning graphics, good gameplay, and reliable technology.

Relaterade videor

Azure DocumentDB Elastic Scale - Partitioning

DocumentDB Updates: Local Emulator and .NET Core Preview SDK

Predictable Performance with DocumentDB