237 Episodes | Last Episode: 12 hours ago
Join Scott Hanselman every Friday as he sits down with a friend to learn how to use Azure to solve problems. No editing, no marketing, just solutions.View more in this series
162 Episodes | Last Episode: 53 days ago
Cloud Cover is your eye on the Microsoft Cloud. Join Chris Risner and Haishi Bai as they cover Azure, digging into features, discussing the latest news and announcements, and sharing tips and tricks.View more in this series
Service Fabric is currently available as a limited preview on Linux, enabling you to build, deploy, and manage highly available, highly scalable applications in that environment just as you would on Windows. Sign up for the preview at http://aka.ms/servicefabriclinuxpreview.
Scott talks to Injy Zarif about how you can manage the Azure CDN from inside the new Azure Portal. There's a surprisingly large number of features and configuration options that you can now manage from the portal to make sure your CDN works the way you want!
Scott sits down with Kevin Zhang from the Azure CDN team to talk about how developers can get granular control over the Azure CDN with their SDK and developer tools.
Next Games, is a fast growing gaming company based in Helsinki, Finland. On October 7, 2015, AMC and Next Games released The Walking Dead: No Man's Land, the official mobile game based on AMC's record-breaking TV series, for iOS. Within a week, the game quickly skyrocketed to the #1 spot on Apple's Top Free App chart. To handle the massive scale and performance requirements for their highly anticipated game (over 1,000,000 downloads and 31M minutes played on opening weekend alone), the Next Games development team chose to implement their backend services on Azure. For their persistence layer, which needed to ingest massive volumes of game profile and state metadata while serving low latency queries (under 10 ms), they selected Azure DocumentDB, the fully managed NoSQL JSON database. In this video, you'll learn how using DocumentDB enabled Next Games to make their development cycles faster and create an engaging player versus player experience within the game. They created a high quality, engaging game with stunning graphics, good gameplay, and reliable technology.
At Build 2016, Microsoft showcased a scalable, performant, highly available, and cross-platform IoT service and application. MyDriving uses a wide range of Azure services to process and analyze car telemetry data for both real-time insights and long-term patterns and trends. Download the code on GitHub, play with the app in a sandbox environment, or deploy it to your own Azure subscription to run. Find out more at: http://aka.ms/IoTSampleApp
In this video, Charles Joy, Principal Program Manager here at Microsoft, gives you a walkthrough of the Microsoft Azure Stack TP1 POC Deployment experience. This video walks you through the entire process - from just after the ZIP file download, all the way through first use of the Portal and API. Enjoy!